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About Me.

I'm Matthew T Shaw.

 

I help studios, agencies and creative teams shape ideas at the point where clarity matters most — early development.

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My focus is on character design, worldbuilding and visual direction, supported by story-driven 2D animation. I work with projects that need to define tone, identity and emotional intent before they move into full production.

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I’m UK-based and available for freelance and contract work, remote or hybrid.

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If you’re developing a project, campaign or idea and need help shaping its visual identity, feel free to get in touch.

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Experience & Background

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I’ve spent over a decade working across animation, illustration and visual storytelling, collaborating with studios, agencies and organisations including the BBC, NHS, UNICEF and many more.

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Alongside client work, I regularly develop original concepts and pitch material — building worlds, characters and visual identities as complete systems rather than isolated images.

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This mix of commissioned and self-initiated work keeps my process grounded in both real-world constraints and creative exploration.

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​​How I Work

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I work collaboratively and transparently. I ask questions early, explore options visually, and help projects arrive at decisions they can commit to. I’m comfortable working independently or as part of a wider team, and I’m happy stepping into roles that involve:

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  • shaping early creative direction

  • supporting pitches or funding submissions

  • refining visual identity

  • translating abstract ideas into something concrete

 

I care about craft, storytelling and ideas with purpose. I also believe creative development doesn’t have to be joyless or overly precious.​ Good work comes from curiosity, honesty and the freedom to explore — occasionally with a bit of humour.

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​What I Actually Do 

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  • I design characters that feel expressive, readable and emotionally grounded

  • I define the visual rules of a world so it feels consistent and intentional

  • I create pitch visuals and illustrations that help ideas communicate themselves clearly

  • I use short-form animation to sell campaign ideas, explore tone, character performance and narrative beats

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I’m often brought in when a project is still taking shape — when the question isn’t “how do we produce this?” yet, but “what is this really about?”

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